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IdentityTransform.h
1 #ifndef _IDENTITYTRANSFORM_H_
2 #define _IDENTITYTRANSFORM_H_
3 
4 #include "Transform.h"
5 
10 {
11 public:
13 
14  virtual glm::mat4 propagate(const glm::mat4& inhTransform, float inhScale, float* totalScale);
15  virtual void update();
16 };
17 
18 
19 #endif _IDENTITYTRANSFORM_H_