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Transform.h
1 #ifndef _TRANSFORM_H_
2 #define _TRANSFORM_H_
3 
4 #include <glm/glm.hpp>
5 
9 class Transform
10 {
11 public:
20  virtual glm::mat4 propagate(const glm::mat4& inhTransform, float inhScale, float* totalScale) = 0;
24  virtual void update() = 0;
25 
26 };
27 
28 
29 #endif _TRANSFORM_H_