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Vis 2 Demo
1.0
Technical illustration type real-time rendering of geometry
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This is the complete list of members for vis2::ModelTextured, including all inherited members.
diffuse_texture_Ptr | vis2::GeometricObjectTextured | protected |
draw(glm::mat4 &_projectionMatrix) | vis2::ModelTextured | virtual |
DrawableObject(glm::mat4 &_modelMatrix) | vis2::DrawableObject | |
GeometricObject(glm::mat4 _modelMatrix, Shader *_shader, const float *_positions_Ptr, const unsigned int _pos_size, const float *_normals_Ptr, const unsigned int _norm_size, const unsigned int *_index_Ptr, const unsigned int _ind_size) | vis2::GeometricObject | |
GeometricObjectTextured(glm::mat4 _modelMatrix, Shader *_shader, Texture *_diffuse_texture, const float *_positions_Ptr, const unsigned int _pos_size, const float *_normals_Ptr, const unsigned int _norm_size, const float *_uv_Ptr, const unsigned int _uv_size, const unsigned int *_index_Ptr, const unsigned int _ind_size) | vis2::GeometricObjectTextured | |
index_buffer_handle | vis2::GeometricObject | protected |
index_count | vis2::GeometricObject | protected |
modelMatrix | vis2::DrawableObject | protected |
ModelTextured(glm::mat4 _modelMatrix, Shader *_shader, Texture *_diffuseTexture, const GLfloat *_positions_Ptr, const GLfloat *_normals_Ptr, const GLfloat *_uv_Ptr, const GLuint *_index_Ptr, const unsigned int _vertex_count, const unsigned int _face_ind_count) | vis2::ModelTextured | |
ModelTextured(const ModelTextured &) | vis2::ModelTextured | private |
normal_buffer_handle | vis2::GeometricObject | protected |
position_buffer_handle | vis2::GeometricObject | protected |
shader_Ptr | vis2::GeometricObject | protected |
update(double _deltaT) | vis2::ModelTextured | virtual |
uv_buffer_handle | vis2::GeometricObjectTextured | protected |
vao_handle | vis2::GeometricObject | protected |
~DrawableObject() | vis2::DrawableObject | virtual |
~GeometricObject() | vis2::GeometricObject | virtual |
~GeometricObjectTextured() | vis2::GeometricObjectTextured | virtual |
~ModelTextured() | vis2::ModelTextured | virtual |