6 :
DrawableObject(_modelMatrix), shader_ctrl(_shader_ctrl), b_fill_window(_b_fill_window),
7 vao_handle(0), vao_setup_done(false),
8 position_buffer_handle(0), normal_buffer_handle(0), uv_buffer_handle(0), index_buffer_handle(0)
19 glBindBuffer(GL_ARRAY_BUFFER,0);
25 glBindBuffer(GL_ARRAY_BUFFER,0);
31 glBindBuffer(GL_ARRAY_BUFFER,0);
37 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
46 std::cout <<
"Failed to set up the shader program for QuadTextured !" << std::endl;
73 draw(_projectionMatrix, glm::vec3(0.0f, 0.0f, 0.0f));
87 std::cout <<
"Failed to update uniforms for QuadTextured!" << std::endl;