Vis 2
Kinetic Visualization for 3D shape and structure
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BasicColoredRenderer.h
1 #pragma once
2 #include "IRenderer.h"
3 
8 {
9 public:
10  BasicColoredRenderer(std::string);
12 
13  void initialize();
14  void bindResources();
15  void render();
16  void unbindResources();
17 private:
18  Shader * _basicColoredShader;
19 };
20 
Definition: BasicColoredRenderer.h:7
Definition: IRenderer.h:10
Definition: Shader.h:24