Vis 2
Kinetic Visualization for 3D shape and structure
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BasicRenderer.h
1 #pragma once
2 #include "IRenderer.h"
3 
4 class BasicRenderer : public IRenderer
5 {
6 public:
7  BasicRenderer(std::string);
8  ~BasicRenderer();
9 
10  void initialize();
11  void bindResources();
12  void render();
13  void unbindResources();
14 private:
15  Shader * _basicShader;
16 };
17 
Definition: BasicRenderer.h:4
Definition: IRenderer.h:10
Definition: Shader.h:24