Vis 2
Kinetic Visualization for 3D shape and structure
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RenderManager Class Reference

#include <RenderManager.h>

Static Public Member Functions

static void Initialize ()
 
static void Draw ()
 
static bool AddRendererPushBack (IRenderer *r)
 
static IRendererGetRenderer (std::string name)
 
static void ClearRenderables ()
 
static int NumberOfRenderables ()
 

Static Public Attributes

static const std::string BASIC_RENDERER = "Basic Renderer"
 
static const std::string COLORED_RENDERER = "Colored Renderer"
 
static const std::string PARTICLE_RENDERER = "Particle Renderer"
 
static const std::string MESH_RENDERER = "Mesh Renderer"
 
static bool EnableWireframe = false
 
static bool EnableLighting = true
 
static bool EnablePausing = false
 
static ParticleRendererParticleRendererRef
 

Detailed Description

Manages the different Renderers used in the program and provides the overlying draw functionality


The documentation for this class was generated from the following files: