Vis 2
Kinetic Visualization for 3D shape and structure
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Texture Member List

This is the complete list of members for Texture, including all inherited members.

_height (defined in Texture)Texture
_width (defined in Texture)Texture
createFromPNG(std::string &path, bool mipmaps=false, bool singleChannel=false, float anisotropy=1.0f) (defined in Texture)Texturestatic
createFromPNG(const std::vector< std::string > &paths) (defined in Texture)Texturestatic
getAnisotropy() const (defined in Texture)Texture
getTextureHandle() const (defined in Texture)Texture
hasMipmaps() const (defined in Texture)Texture
isSingleChannel() const (defined in Texture)Texture
Texture(GLuint textureHandle, GLuint width=0.f, GLuint height=0.f, bool hasMipmaps=false, bool isSingleChannel=false, float anisotropy=1.f) (defined in Texture)Texture
~Texture() (defined in Texture)Texture