Vis 2
Kinetic Visualization for 3D shape and structure
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TextureManager Class Reference

#include <TextureManager.h>

Static Public Member Functions

static void Initialize ()
 
static TextureGetTexture (std::string name, bool mipmaps=false, bool singleChannel=false, float anisotropy=1.0f)
 
static void ClearTextures ()
 

Detailed Description

Encapsulates the functionality for managing textures used by the program


The documentation for this class was generated from the following files: