Vis 2
Kinetic Visualization for 3D shape and structure
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include_glm.h
1 // m::vec3, m::vec4, m::ivec4, m::mat4
2 #include <glm/glm.hpp>
3 // m::translate, m::rotate, m::scale
4 #include <glm/gtc/matrix_transform.hpp>
5 // m::value_ptr
6 #include <glm/gtc/type_ptr.hpp>
7 #include <glm/gtx/transform.hpp>
8 #include <glm/gtx/rotate_vector.hpp>