fluidvis
sx::ShadeX Member List

This is the complete list of members for sx::ShadeX, including all inherited members.

addResource(const string &id, Shader &shader)sx::ShadeX
addResource(const string &id, BufferedMesh &mesh)sx::ShadeX
addResource(const string &id, Skeleton &skeleton)sx::ShadeX
addResource(const string &id, UniformFloat &uFloat)sx::ShadeX
addResource(const string &id, UniformDouble &uDouble)sx::ShadeX
addResource(const string &id, UniformVector &uVector)sx::ShadeX
addResource(const string &id, UniformDVector &uDVector)sx::ShadeX
addResource(const string &id, UniformMatrix &uMatrix)sx::ShadeX
addResource(const string &id, UniformDMatrix &uDMatrix)sx::ShadeX
addResource(const string &id, Texture &texture)sx::ShadeX
addResource(const string &id, Volume &volume)sx::ShadeX
addResource(const string &id, RenderTarget &target)sx::ShadeX
addResource(const string &id, RenderObject &object)sx::ShadeX
addResource(const string &id, Pass &pass)sx::ShadeX
addResource(const string &id, Effect &effect)sx::ShadeX
addResource(const string &id, AudioBuffer &buffer)sx::ShadeX
addResource(const string &id, AudioObject &object)sx::ShadeX
addResource(const string &id, AudioListener &object)sx::ShadeX
addResource(const string &id, AudioPass &object)sx::ShadeX
addResources(const string &path)sx::ShadeX
addResourcesFromString(const string &resources)sx::ShadeX
clear(const string &id)sx::ShadeX
clear()sx::ShadeX
getAudioBuffer(const string &id)sx::ShadeX
getAudioListener(const string &id)sx::ShadeX
getAudioObject(const string &id)sx::ShadeX
getAudioPass(const string &id)sx::ShadeX
getBufferedMesh(const string &id)sx::ShadeX
getEffect(const string &id)sx::ShadeX
getPass(const string &id)sx::ShadeX
getRenderObject(const string &id)sx::ShadeX
getRenderTarget(const string &id)sx::ShadeX
getShader(const string &id)sx::ShadeX
getSkeleton(const string &id)sx::ShadeX
getTexture(const string &id)sx::ShadeX
getUniformDMatrix(const string &id)sx::ShadeX
getUniformDouble(const string &id)sx::ShadeX
getUniformDVector(const string &id)sx::ShadeX
getUniformFloat(const string &id)sx::ShadeX
getUniformMatrix(const string &id)sx::ShadeX
getUniformVector(const string &id)sx::ShadeX
getVolume(const string &id)sx::ShadeX
load()sx::ShadeX
ShadeX()sx::ShadeX
~ShadeX()sx::ShadeX