fluidvis
sx::UniformDMatrix Member List

This is the complete list of members for sx::UniformDMatrix, including all inherited members.

add(const DMatrix &m)sx::DMatrix
add(double m)sx::DMatrix
cofactor(unsigned int row, unsigned int column) const sx::DMatrix
determinant() const sx::DMatrix
DMatrix()sx::DMatrix
DMatrix(double m)sx::DMatrix
DMatrix(double m00, double m01, double m10, double m11)sx::DMatrix
DMatrix(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22)sx::DMatrix
DMatrix(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33)sx::DMatrix
DMatrix(const DVector &m0, const DVector &m1, const DVector &m2, const DVector &m3)sx::DMatrix
DMatrix(const double *m)sx::DMatrix
DMatrix(const Matrix &m)sx::DMatrix
DMatrix(const DMatrix &m)sx::DMatrix
elementssx::DMatrix
equals(const DMatrix &m) const sx::DMatrix
equals(const DMatrix &m, double epsilon) const sx::DMatrix
getID() const sx::SXResource
getUniformName(const string &id) const sx::Uniform
idsx::SXResourceprotected
identity()sx::DMatrix
idTokensx::Uniformprotected
inverse()sx::DMatrix
isLoaded() const sx::UniformDMatrixvirtual
leftmult(const DMatrix &m)sx::DMatrix
load()sx::UniformDMatrixvirtual
normalMatrix()sx::DMatrix
operator<<(const DMatrix &m)sx::DMatrix
operator<<(const double *m)sx::DMatrix
operator=(const DMatrix &m)sx::UniformDMatrix
operator>>(DMatrix &m) const sx::DMatrix
operator>>(double *m) const sx::DMatrix
operator[](unsigned int index)sx::DMatrix
operator[](unsigned int index) const sx::DMatrix
orthographicPerspeciveMatrix(double left, double right, double bottom, double top, double znear, double zfar)sx::DMatrix
perspectiveMatrix(double angle, double width, double height, double znear, double zfar)sx::DMatrix
random()sx::DMatrix
rightmult(const DMatrix &m)sx::DMatrix
rotate(const DVector &m, double angle)sx::DMatrix
scalarmult(double s)sx::DMatrix
scale(const DVector &v)sx::DMatrix
setUniformName(const string &name, const string &id)sx::Uniform
shear(const DVector &v)sx::DMatrix
submatrix()sx::DMatrix
translate(const DVector &v)sx::DMatrix
transpose()sx::DMatrix
Uniform(const string &id)sx::Uniformprotected
UniformDMatrix(const string &id)sx::UniformDMatrix
uniformNamessx::Uniformprotected
use(Shader &shader, const string &id)sx::UniformDMatrixvirtual
viewMatrix(const DVector &position, const DVector &view, const DVector &up)sx::DMatrix
~DMatrix()sx::DMatrixvirtual
~SXResource()sx::SXResourcevirtual
~Uniform()sx::Uniformvirtual