Point Cloud Viewer  1.00
A Viewer to display point clouds with phong shading by converting them to splats.
AttributePass Member List

This is the complete list of members for AttributePass, including all inherited members.

addObjectInput(VaoChannel &vaoChannel)AttributePass
AttributePass() (defined in AttributePass)AttributePass
checkFbo() (defined in RenderPass)RenderPassprotectedstatic
cleanup() overrideAttributePassvirtual
cleanupHelpers()RenderPassstatic
clearObjectInput()AttributePass
colorMapToScreen()AttributePass
drawUnitQuad() (defined in RenderPass)RenderPassprotectedstatic
getColorMapOutput()AttributePass
getNormalMapOutput()AttributePass
helperMultiChannelAdd(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelClean(std::list< C * > &list) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelClear(std::list< C * > &list) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelContains(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelRemove(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
linkPointSizeCoeff(float &coeff)AttributePassstatic
linkSplatScale(float &scale)AttributePass
linkVMat(QMatrix4x4 &v)AttributePassstatic
linkVpMat(QMatrix4x4 &vp)AttributePassstatic
loadShader(std::string &path, GLuint id) (defined in RenderPass)RenderPassprotectedstatic
noGlErrors() (defined in RenderPass)RenderPassprotectedstatic
normalMapToScreen()AttributePass
removeInput() overrideAttributePassvirtual
removeObjectInput(VaoChannel &vaoChannel)AttributePass
render() overrideAttributePassvirtual
RenderPass() (defined in RenderPass)RenderPass
setDepthMapInput(TextureChannel &textureChannel)AttributePass
updateResolution() overrideAttributePassvirtual
~AttributePass() (defined in AttributePass)AttributePass
~RenderPass()RenderPassvirtual