Point Cloud Viewer  1.00
A Viewer to display point clouds with phong shading by converting them to splats.
LightPass Member List

This is the complete list of members for LightPass, including all inherited members.

addObjectInput(VaoChannel &vaoChannel)LightPass
checkFbo() (defined in RenderPass)RenderPassprotectedstatic
cleanup() overrideLightPassvirtual
cleanupHelpers()RenderPassstatic
clearObjectInput()LightPass
drawUnitQuad() (defined in RenderPass)RenderPassprotectedstatic
getImageOutput()LightPass
helperMultiChannelAdd(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelClean(std::list< C * > &list) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelClear(std::list< C * > &list) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelContains(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelRemove(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
imageToScreen()LightPass
LightPass() (defined in LightPass)LightPass
linkVpMat(QMatrix4x4 &vp)LightPassstatic
loadShader(std::string &path, GLuint id) (defined in RenderPass)RenderPassprotectedstatic
noGlErrors() (defined in RenderPass)RenderPassprotectedstatic
removeInput()LightPassvirtual
removeObjectInput(VaoChannel &vaoChannel)LightPass
render() overrideLightPassvirtual
RenderPass() (defined in RenderPass)RenderPass
setDepthMapInput(TextureChannel &textureChannel)LightPass
updateResolution() overrideLightPassvirtual
~LightPass() (defined in LightPass)LightPass
~RenderPass()RenderPassvirtual