Point Cloud Viewer
1.00
A Viewer to display point clouds with phong shading by converting them to splats.
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This is the complete list of members for RenderPass::TextureChannel, including all inherited members.
Channel() (defined in RenderPass::Channel) | RenderPass::Channel | |
freeTexture() | RenderPass::TextureChannel | |
getID() | RenderPass::TextureChannel | |
isActive() (defined in RenderPass::Channel) | RenderPass::Channel | |
registerAsReceiver() (defined in RenderPass::Channel) | RenderPass::Channel | |
reserveDepthTexture(unsigned int x, unsigned int y) | RenderPass::TextureChannel | |
reserveTexture(unsigned int x, unsigned int y, bool floatPrecision) | RenderPass::TextureChannel | |
setActive(bool active) (defined in RenderPass::Channel) | RenderPass::Channel | |
TextureChannel() (defined in RenderPass::TextureChannel) | RenderPass::TextureChannel | |
unregisterAsReceiver() (defined in RenderPass::Channel) | RenderPass::Channel | |
~Channel() (defined in RenderPass::Channel) | RenderPass::Channel | virtual |
~TextureChannel() (defined in RenderPass::TextureChannel) | RenderPass::TextureChannel |