Point Cloud Viewer  1.00
A Viewer to display point clouds with phong shading by converting them to splats.
ShadingPass Member List

This is the complete list of members for ShadingPass, including all inherited members.

checkFbo() (defined in RenderPass)RenderPassprotectedstatic
cleanup() overrideShadingPassvirtual
cleanupHelpers()RenderPassstatic
drawUnitQuad() (defined in RenderPass)RenderPassprotectedstatic
getShadedOutput()ShadingPass
helperMultiChannelAdd(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelClean(std::list< C * > &list) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelClear(std::list< C * > &list) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelContains(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelRemove(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
linkInvProjMat(QMatrix4x4 &ip)ShadingPassstatic
linkVMat(QMatrix4x4 &v)ShadingPassstatic
loadShader(std::string &path, GLuint id) (defined in RenderPass)RenderPassprotectedstatic
noGlErrors() (defined in RenderPass)RenderPassprotectedstatic
removeInput() overrideShadingPassvirtual
render() overrideShadingPassvirtual
RenderPass() (defined in RenderPass)RenderPass
setColorMapInput(TextureChannel &textureChannel)ShadingPass
setDepthMapInput(TextureChannel &textureChannel)ShadingPass
setNormalMapInput(TextureChannel &textureChannel)ShadingPass
shadedImageToScreen()ShadingPass
ShadingPass() (defined in ShadingPass)ShadingPass
updateResolution() overrideShadingPassvirtual
~RenderPass()RenderPassvirtual
~ShadingPass() (defined in ShadingPass)ShadingPass