ICSV - Image Color Similarity Visualization
Vienna Technical University - Course 'Visualization 2'. Author: Stefan Spelitz (0925601)
XnaGeometry.Vector4 Member List

This is the complete list of members for XnaGeometry.Vector4, including all inherited members.

Add(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
Add(ref Vector4 value1, ref Vector4 value2, out Vector4 result)XnaGeometry.Vector4static
Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, double amount1, double amount2)XnaGeometry.Vector4static
Barycentric(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, double amount1, double amount2, out Vector4 result)XnaGeometry.Vector4static
CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, double amount)XnaGeometry.Vector4static
CatmullRom(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, ref Vector4 value4, double amount, out Vector4 result)XnaGeometry.Vector4static
Clamp(Vector4 value1, Vector4 min, Vector4 max)XnaGeometry.Vector4static
Clamp(ref Vector4 value1, ref Vector4 min, ref Vector4 max, out Vector4 result)XnaGeometry.Vector4static
Distance(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
Distance(ref Vector4 value1, ref Vector4 value2, out double result)XnaGeometry.Vector4static
DistanceSquared(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
DistanceSquared(ref Vector4 value1, ref Vector4 value2, out double result)XnaGeometry.Vector4static
Divide(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
Divide(Vector4 value1, double divider)XnaGeometry.Vector4static
Divide(ref Vector4 value1, double divider, out Vector4 result)XnaGeometry.Vector4static
Divide(ref Vector4 value1, ref Vector4 value2, out Vector4 result)XnaGeometry.Vector4static
Dot(Vector4 vector1, Vector4 vector2)XnaGeometry.Vector4static
Dot(ref Vector4 vector1, ref Vector4 vector2, out double result)XnaGeometry.Vector4static
Equals(object obj)XnaGeometry.Vector4
Equals(Vector4 other)XnaGeometry.Vector4
GetHashCode()XnaGeometry.Vector4
Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, double amount)XnaGeometry.Vector4static
Hermite(ref Vector4 value1, ref Vector4 tangent1, ref Vector4 value2, ref Vector4 tangent2, double amount, out Vector4 result)XnaGeometry.Vector4static
Length()XnaGeometry.Vector4
LengthSquared()XnaGeometry.Vector4
Lerp(Vector4 value1, Vector4 value2, double amount)XnaGeometry.Vector4static
Lerp(ref Vector4 value1, ref Vector4 value2, double amount, out Vector4 result)XnaGeometry.Vector4static
Max(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
Max(ref Vector4 value1, ref Vector4 value2, out Vector4 result)XnaGeometry.Vector4static
Min(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
Min(ref Vector4 value1, ref Vector4 value2, out Vector4 result)XnaGeometry.Vector4static
Multiply(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
Multiply(Vector4 value1, double scaleFactor)XnaGeometry.Vector4static
Multiply(ref Vector4 value1, double scaleFactor, out Vector4 result)XnaGeometry.Vector4static
Multiply(ref Vector4 value1, ref Vector4 value2, out Vector4 result)XnaGeometry.Vector4static
Negate(Vector4 value)XnaGeometry.Vector4static
Negate(ref Vector4 value, out Vector4 result)XnaGeometry.Vector4static
Normalize()XnaGeometry.Vector4
Normalize(Vector4 vector)XnaGeometry.Vector4static
Normalize(ref Vector4 vector, out Vector4 result)XnaGeometry.Vector4static
OneXnaGeometry.Vector4static
operator!=(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
operator*(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
operator*(Vector4 value1, double scaleFactor)XnaGeometry.Vector4static
operator*(double scaleFactor, Vector4 value1)XnaGeometry.Vector4static
operator+(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
operator-(Vector4 value)XnaGeometry.Vector4static
operator-(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
operator/(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
operator/(Vector4 value1, double divider)XnaGeometry.Vector4static
operator==(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
SmoothStep(Vector4 value1, Vector4 value2, double amount)XnaGeometry.Vector4static
SmoothStep(ref Vector4 value1, ref Vector4 value2, double amount, out Vector4 result)XnaGeometry.Vector4static
Subtract(Vector4 value1, Vector4 value2)XnaGeometry.Vector4static
Subtract(ref Vector4 value1, ref Vector4 value2, out Vector4 result)XnaGeometry.Vector4static
ToString()XnaGeometry.Vector4
Transform(Vector2 position, Matrix matrix)XnaGeometry.Vector4static
Transform(Vector3 position, Matrix matrix)XnaGeometry.Vector4static
Transform(Vector4 vector, Matrix matrix)XnaGeometry.Vector4static
Transform(ref Vector2 position, ref Matrix matrix, out Vector4 result)XnaGeometry.Vector4static
Transform(ref Vector3 position, ref Matrix matrix, out Vector4 result)XnaGeometry.Vector4static
Transform(ref Vector4 vector, ref Matrix matrix, out Vector4 result)XnaGeometry.Vector4static
UnitWXnaGeometry.Vector4static
UnitXXnaGeometry.Vector4static
UnitYXnaGeometry.Vector4static
UnitZXnaGeometry.Vector4static
Vector4(double x, double y, double z, double w)XnaGeometry.Vector4
Vector4(Vector2 value, double z, double w)XnaGeometry.Vector4
Vector4(Vector3 value, double w)XnaGeometry.Vector4
Vector4(double value)XnaGeometry.Vector4
WXnaGeometry.Vector4
XXnaGeometry.Vector4
YXnaGeometry.Vector4
ZXnaGeometry.Vector4
ZeroXnaGeometry.Vector4static