ComputerGraphik TU WIEN
BubbleCursor Member List

This is the complete list of members for BubbleCursor, including all inherited members.

addChild(std::shared_ptr< SceneObject > &child)SceneObject
addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect)SceneObject
animate(double time)SceneObjectvirtual
Animation typedefSceneObject
animationSceneObjectprotected
animIDXSceneObjectprotected
BubbleCursor(Scene *scene, Texture *texture)BubbleCursor
childsSceneObjectprotected
delChild(size_t idx)SceneObject
distanceBubbleCursorprivate
doNotRender()SceneObjectinline
draw()BubbleCursor
SceneObject::draw() const SceneObjectvirtual
drawingEnabled()BubbleCursor
effectChildsSceneObjectprotected
enableDrawingBubbleCursorprivate
generateRandomPopulation()BubbleCursor
getChild(size_t idx, std::shared_ptr< SceneObject > &child) const SceneObject
getDistance()BubbleCursorinline
getEffect(const std::string &name) const SceneObject
getGlobalModelMatrix() const SceneObjectinline
getIsVolSun()SceneObjectinline
getModel() const SceneObjectinline
getModelMatrix() const SceneObjectinline
getName() const SceneObjectinline
getParent() const SceneObjectinline
getShader() const SceneObjectinline
isVolSunSceneObjectprotected
keyCallback(GLFWwindow *window, int key, int scancode, int action, int mode)BubbleCursor
latestPosBubbleCursorprivate
modelSceneObjectprotected
modelMatrixSceneObjectprotected
nameSceneObjectprotected
norenderSceneObjectprotected
parentSceneObjectprotected
populationBubbleCursorprivate
remEffect(const std::string &name)SceneObject
reset()SceneObjectvirtual
sceneSceneObjectprotected
SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
setAnimation(const Animation &anim)SceneObject
setAnimationTime(double time)SceneObject
setShader(Shader *shader)BubbleCursorvirtual
shaderSceneObjectprotected
textureBubbleCursorprivate
update(double deltaT)BubbleCursorvirtual
updateDistanceState(unsigned int _distance)BubbleCursor
vaoSceneObjectprotected
vboPositionsBubbleCursorprivate
windowBubbleCursorprivate
~BubbleCursor()BubbleCursorvirtual
~SceneObject()SceneObjectvirtual