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GameLogic::Bullet Member List

This is the complete list of members for GameLogic::Bullet, including all inherited members.

addChild(std::shared_ptr< SceneObject > &child)SceneObject
addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect)SceneObject
animate(double time)SceneObjectvirtual
Animation typedefSceneObject
animationSceneObjectprotected
animIDXSceneObjectprotected
Bullet(const glm::mat4 &shootModelMatrix, Scene *scene, Model *model, Shader *shader)GameLogic::Bulletinline
childsSceneObjectprotected
delChild(size_t idx)SceneObject
doNotRender()SceneObjectinline
draw() const SceneObjectvirtual
effectChildsSceneObjectprotected
getChild(size_t idx, std::shared_ptr< SceneObject > &child) const SceneObject
getEffect(const std::string &name) const SceneObject
getGlobalModelMatrix() const SceneObjectinline
getIsVolSun()SceneObjectinline
getModel() const SceneObjectinline
getModelMatrix() const SceneObjectinline
getName() const SceneObjectinline
getParent() const SceneObjectinline
getShader() const SceneObjectinline
increasePower(double val)GameLogic::Bulletinline
isShot()GameLogic::Bulletinline
isVolSunSceneObjectprotected
modelSceneObjectprotected
modelMatrixSceneObjectprotected
nameSceneObjectprotected
norenderSceneObjectprotected
parentSceneObjectprotected
powerGameLogic::Bulletprivate
remEffect(const std::string &name)SceneObject
reset()SceneObjectvirtual
sceneSceneObjectprotected
SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
setAnimation(const Animation &anim)SceneObject
setAnimationTime(double time)SceneObject
setShader(Shader *val)SceneObjectvirtual
setShot()GameLogic::Bulletinline
shaderSceneObjectprotected
shootOriginGameLogic::Bulletprivate
shotGameLogic::Bulletprivate
update(double deltaT)GameLogic::Bulletinlinevirtual
vaoSceneObjectprotected
~Bullet()GameLogic::Bulletinlinevirtual
~SceneObject()SceneObjectvirtual