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Tank::Gun Member List

This is the complete list of members for Tank::Gun, including all inherited members.

addChild(std::shared_ptr< SceneObject > &child)SceneObject
addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect)SceneObject
animate(double time)Tank::Gunvirtual
animationSceneObjectprotected
Animation typedefSceneObject
animIDXSceneObjectprotected
childsSceneObjectprotected
delChild(size_t idx)SceneObject
doNotRender()SceneObjectinline
draw() const SceneObjectvirtual
effectChildsSceneObjectprotected
getChild(size_t idx, std::shared_ptr< SceneObject > &child) const SceneObject
getEffect(const std::string &name) const SceneObject
getGlobalModelMatrix() const SceneObjectinline
getIsVolSun()SceneObjectinline
getModel() const SceneObjectinline
getModelMatrix() const SceneObjectinline
getName() const SceneObjectinline
getParent() const SceneObjectinline
getShader() const SceneObjectinline
Gun(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))Tank::Gun
isVolSunSceneObjectprotected
lastAnimateTank::Gunprivate
modelSceneObjectprotected
modelMatrixSceneObjectprotected
nameSceneObjectprotected
norenderSceneObjectprotected
parentSceneObjectprotected
remEffect(const std::string &name)SceneObject
reset()SceneObjectvirtual
sceneSceneObjectprotected
SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
setAnimation(const Animation &anim)SceneObject
setAnimationTime(double time)SceneObject
setShader(Shader *val)SceneObjectvirtual
shaderSceneObjectprotected
update(double deltaT)Tank::Gunvirtual
vaoSceneObjectprotected
~Gun()Tank::Gunvirtual
~SceneObject()SceneObjectvirtual