GPU Splatting  1.0
A deffered render that draws the surface of point cloud data.
GL::GLProgram Member List

This is the complete list of members for GL::GLProgram, including all inherited members.

attachShader(const GLShader &shader)GL::GLProgram
bind()GL::GLProgram
bindFragDataLocation(int loc, const char *variableName)GL::GLProgram
getAttributeByName(char const *name)GL::GLProgram
getNumberOfAttributes()GL::GLProgram
getNumberOfUniforms()GL::GLProgram
getUniformByName(char const *name)GL::GLProgram
GLProgram() (defined in GL::GLProgram)GL::GLProgramexplicit
initialize()GL::GLProgram
link()GL::GLProgram
setUniform(const char *name, float u)GL::GLProgram
setUniform(const char *name, int u)GL::GLProgram
setUniform(const char *name, const glm::vec2 &u)GL::GLProgram
setUniform(const char *name, const glm::vec3 &u)GL::GLProgram
setUniform(const char *name, const glm::vec4 &u)GL::GLProgram
setUniform(const char *name, const glm::mat3 &u)GL::GLProgram
setUniform(const char *name, const glm::mat4 &u)GL::GLProgram
setUniform(const char *name, const std::vector< glm::mat4 > &u)GL::GLProgram
setUniform(const char *name, const GLTexture &tex, int iTextureSlot)GL::GLProgram