GPU Splatting
1.0
A deffered render that draws the surface of point cloud data.
|
This is the complete list of members for GL::GLShader, including all inherited members.
GLProgram (defined in GL::GLShader) | GL::GLShader | friend |
GLShader(const char *filename, GLShaderType _type) | GL::GLShader | explicit |
GLShader(const std::string &filename, GLShaderType _type) | GL::GLShader | explicit |
~GLShader() | GL::GLShader |