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Vis2
include
vis2enums.h
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#pragma once
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#include <vector>
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namespace
vis2
{
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enum
cutType {
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NONE = 0,
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BOX = 1,
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BALL = 2,
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PLANE = 3
//not sure if necessary
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, TUBE = 4
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, WINDOW = 5
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};
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enum
TexType {
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_NONE = 0,
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MATERIAL = 1,
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CHECKERED = 2,
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TEXTURE,
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NORMALS
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};
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enum
shaderSetting
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{
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PHONG, FLAT, WIRE
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};
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/*
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const static vector<string> vecCutTypes = { "none", "box", "ball", "plane" };
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const static vector<string> texturingModes = { "none" , "checkered", "texture", "normals" };
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*/
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}
vis2
Definition:
Vis2File.cpp:13
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