Doxy
vis2enums.h
1 #pragma once
2 
3 #include <vector>
4 namespace vis2 {
5 
6 
7  enum cutType {
8  NONE = 0,
9  BOX = 1,
10  BALL = 2,
11  PLANE = 3 //not sure if necessary
12  , TUBE = 4
13  , WINDOW = 5
14  };
15 
16  enum TexType {
17  _NONE = 0,
18  MATERIAL = 1,
19  CHECKERED = 2,
20  TEXTURE,
21  NORMALS
22  };
23 
24  enum shaderSetting
25  {
26  PHONG, FLAT, WIRE
27  };
28 
29 
30  /*
31  const static vector<string> vecCutTypes = { "none", "box", "ball", "plane" };
32  const static vector<string> texturingModes = { "none" , "checkered", "texture", "normals" };
33  */
34 }
Definition: Vis2File.cpp:13