VisPro  1.0
Project of Visualisierung 2
Energy.h
1 #pragma once
2 #include "Item.h"
3 
4 class Energy : public Item {
5 public:
6  Energy(glm::mat4& model_matrix, std::vector<Mesh*> m, unsigned int pts);
7  virtual ~Energy();
8  virtual void update(float delta_t);
9  // Use update and draw methods from item?
10 
11  // TODO shader and mesh as item attirbute? created in constructor?
12 };
virtual void update(float delta_t)
Definition: Energy.cpp:16
Definition: Item.h:4
Definition: Energy.h:4