VisPro  1.0
Project of Visualisierung 2
FboShader.h
1 #pragma once
2 #include "Shader.h"
3 #include "../ECTS/Texture.h"
4 #include "PointLight.h"
5 #include <vector>
6 #include <memory>
7 
8 class FboShader : public Shader {
9 public:
10  FboShader();
11  ~FboShader();
12  virtual void bindTexture(int unit);
13  virtual void setLighting(std::vector<std::shared_ptr<PointLight>> *allLights);
14 };
virtual void setLighting(std::vector< std::shared_ptr< PointLight >> *allLights)
Definition: FboShader.cpp:26
Shader base class file.
virtual void bindTexture(int unit)
Definition: FboShader.cpp:20
Definition: Shader.h:18
Definition: FboShader.h:8