VisPro  1.0
Project of Visualisierung 2
FrameBufferObjectView.h
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1 #pragma once
2 
7 #include "TextureView.h"
8 
12 {
13 
14 private:
15  GLuint m_fboID;
16 
17 public:
18 
28  FrameBufferObjectView(int width, int height, const std::string &windowName, Channels channels, GLuint fboID, GLuint textureUnitID, GLuint textureID);
29 
30 protected:
31  virtual cv::Mat ReadBufferToMatrix();
32 };
FrameBufferObjectView(int width, int height, const std::string &windowName, Channels channels, GLuint fboID, GLuint textureUnitID, GLuint textureID)
Definition: FrameBufferObjectView.cpp:4
Channels
Definition: BufferView.h:30
Texture view class file.
Definition: TextureView.h:11
virtual cv::Mat ReadBufferToMatrix()
Definition: FrameBufferObjectView.cpp:23
Definition: FrameBufferObjectView.h:11