VisPro  1.0
Project of Visualisierung 2
QuadShader.h
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1 #pragma once
2 
7 #include "Shader.h"
8 
11 class QuadShader : public Shader {
12 public:
19  QuadShader(float z_near, float z_far, float angle, glm::vec2 texDim);
20  ~QuadShader();
21 };
Shader base class file.
Definition: QuadShader.h:11
QuadShader(float z_near, float z_far, float angle, glm::vec2 texDim)
Definition: QuadShader.cpp:7
Definition: Shader.h:18