VisPro  1.0
Project of Visualisierung 2
Item Member List

This is the complete list of members for Item, including all inherited members.

addChild(Geometry *g) (defined in Geometry)Geometryvirtual
draw(const CutawaySurface *c, ViewFrustum &frust, glm::mat4 &vp, glm::vec3 cam, bool useViewFrustumCulling, float clip)Geometry
draw() (defined in Geometry)Geometryvirtual
faceCount (defined in Geometry)Geometry
Geometry(glm::mat4 &model_matrix, std::vector< Mesh * > m) (defined in Geometry)Geometry
init(std::vector< std::shared_ptr< PointLight >> *allLights, glm::vec2 dim) (defined in Geometry)Geometryvirtual
Item(glm::mat4 &model_matrix, std::vector< Mesh * > m, unsigned int pts) (defined in Item)Item
location() (defined in SceneObject)SceneObject
meshes (defined in Geometry)Geometry
model_matrix (defined in SceneObject)SceneObject
points (defined in Item)Item
relativeMeshPositions (defined in Geometry)Geometry
renderToZBuffer(ZBufferShader *z, glm::mat4 &vp)Geometryvirtual
SceneObject(glm::mat4 &model_matrix) (defined in SceneObject)SceneObject
setCameraLoc(glm::vec3 loc) (defined in Geometry)Geometryvirtual
setShader(Shader *shader) (defined in Geometry)Geometryvirtual
setSlope(glm::vec3 &g) (defined in Item)Item
setViewProj(glm::mat4 &vpm) (defined in Geometry)Geometryvirtual
transformModelMatrix(glm::mat4 &transform) (defined in Geometry)Geometryvirtual
update(float deltaT)Itemvirtual
~Geometry() (defined in Geometry)Geometryvirtual
~Item() (defined in Item)Itemvirtual
~SceneObject() (defined in SceneObject)SceneObjectvirtual