VisPro  1.0
Project of Visualisierung 2
TextureShader Member List

This is the complete list of members for TextureShader, including all inherited members.

bindTexture(int unit)TextureShadervirtual
programHandleShader
setCutawayDimension(glm::vec2 dim)Shader
setLighting(std::vector< std::shared_ptr< PointLight >> *allLights, int sm_light_id) (defined in TextureShader)TextureShadervirtual
Shader::setLighting(std::vector< std::shared_ptr< PointLight >> *allLights)Shadervirtual
Shader(const std::string &vertexShader, const std::string &fragmentShader)Shader
Shader(const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader)Shader
texture (defined in TextureShader)TextureShaderprotected
TextureShader(const std::string &path, glm::vec3 amb_col, glm::vec3 spec_col, float shin) (defined in TextureShader)TextureShader
useShader() const Shader
~Shader() (defined in Shader)Shader
~TextureShader() (defined in TextureShader)TextureShader