SpaghettiVis
Implementation of 2009 Everts et al. Depth-Dependent Halos: Illustrative Rendering of Dense Line Data
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This is the complete list of members for Camera, including all inherited members.
buildProjectionMatrix(void) (defined in Camera) | Camera | |
buildViewMatrix(void) (defined in Camera) | Camera | |
Camera() (defined in Camera) | Camera | |
getFarPlane() (defined in Camera) | Camera | inline |
getFieldOfView() (defined in Camera) | Camera | inline |
getNearPlane() (defined in Camera) | Camera | inline |
getPosition() (defined in Camera) | Camera | inline |
getProjectionMatrix() (defined in Camera) | Camera | inline |
getRight() (defined in Camera) | Camera | inline |
getTarget() (defined in Camera) | Camera | inline |
getUp() (defined in Camera) | Camera | inline |
getViewMatrix() (defined in Camera) | Camera | inline |
isOrthogonal() (defined in Camera) | Camera | inline |
mAspect (defined in Camera) | Camera | private |
mAzimuth (defined in Camera) | Camera | private |
mBottom (defined in Camera) | Camera | private |
mFar (defined in Camera) | Camera | private |
mFieldOfView (defined in Camera) | Camera | private |
mLeft (defined in Camera) | Camera | private |
mNear (defined in Camera) | Camera | private |
mOrthogonal (defined in Camera) | Camera | private |
moveBackwards(float t) (defined in Camera) | Camera | |
moveDown(float t) (defined in Camera) | Camera | |
moveForwards(float t) (defined in Camera) | Camera | |
moveLeft(float t) (defined in Camera) | Camera | |
moveRight(float t) (defined in Camera) | Camera | |
moveUp(float t) (defined in Camera) | Camera | |
mPolar (defined in Camera) | Camera | private |
mPos (defined in Camera) | Camera | private |
mProjectionMatrix (defined in Camera) | Camera | private |
mRadius (defined in Camera) | Camera | private |
mRight (defined in Camera) | Camera | private |
mTarget (defined in Camera) | Camera | private |
mTop (defined in Camera) | Camera | private |
mUp (defined in Camera) | Camera | private |
mViewMatrix (defined in Camera) | Camera | private |
reset() (defined in Camera) | Camera | |
rotateAzimuth(float t) (defined in Camera) | Camera | |
rotateDown(float t) (defined in Camera) | Camera | |
rotateLeft(float t) (defined in Camera) | Camera | |
rotatePolar(float t) (defined in Camera) | Camera | |
rotateRight(float t) (defined in Camera) | Camera | |
rotateUp(float t) (defined in Camera) | Camera | |
setAspect(float aspect) (defined in Camera) | Camera | inline |
setFarPlane(float farPlane) (defined in Camera) | Camera | inline |
setFieldOfView(float fieldOfView) (defined in Camera) | Camera | inline |
setNearPlane(float nearPlane) (defined in Camera) | Camera | inline |
setOrthogonal(bool orthogonal) (defined in Camera) | Camera | inline |
setOrthogonalBorders(float left, float right, float top, float bottom) (defined in Camera) | Camera | |
setTarget(glm::vec3 &target) (defined in Camera) | Camera | inline |
setUp(glm::vec3 &up) (defined in Camera) | Camera | inline |
zoom(float t) (defined in Camera) | Camera | |
~Camera(void) (defined in Camera) | Camera |