Speaker: Stefan Brandmair (193-02)

While modern GPUs can render millions of pixel-sized triangles in real-time, large input geometry can contain billions of triangles. This has led to increasingly advanced level-of-detail rendering techniques, such as Nanite. View-dependent level of detail rendering is often achieved using alternative data structures to represent the input geometry. One alternative data structure that should be suitable for this are geometry images. To do so, we will use the algorithm from J. Unterguggenberger, L. Lipp, M. Wimmer, B. Kerbl, and M. Schütz, "Fast Rendering of Parametric Objects on Modern GPUs". Our research will demonstrate a novel and complex LOD rendering technique for geometry images, which has not previously been explored. To validate our results, we benchmark the scalability of the technique.

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Duration

10 + 10
Supervisor: Unterguggenberger, Johannes