Speaker: Alex Caramizaru
One of the main discussed topics in Physical simulations of rigid bodies are methods one can solve their interaction with. There is an interest for a simple model, where solid objects are used to be accelerated and decelerated so that they will be able to slide on slopes and then stop sliding after a period of time and in accumulating, they will also be able to form stacks. In this presentation I will attempt to explain an impulse base model for these interactions and furthermore I will try to justify why this solution is a good one.
Another important problem that I will cover is the synchronization between 2 or more computers that run the same simulation. This could be very useful in multiplayer games, for example when events appear on every computer and these events should be solved in a real time environment.