T12GPUGI Global Illumination Effects on the GPU

Date: Tuesday, 5th September
Time: 9:00-12:30
Location: Tutorial Room 8 (HS 8)
Organizer
Szirmay-Kalos László, TU Budapest
Speakers
Szirmay-Kalos László, TU Budapest
Szecsi László, TU Budapest
Mateu Sbert, University of Girona
Abstract
In this tutorial we present strategies for photo-realistic illumination methods on the GPU. The common characteristics of these algorithms is that they do not follow the conventional local illumination model of DirectX/OpenGL pipelines, but require global geometric or illumination information when shading a point. In addition to the theory of these algorithms, their GPU implementation is also detailed using the HLSL language.
Speakers' Background
László Szirmay-Kalos
is the head of the computer graphics group at the Faculty of Electrical Engineering and Information Technology at the Budapest University of Technology and Economics. He received Ph.D. in 1992 and full professorship in 2001 in computer graphics. He also spent time at the University of Girona, the Technical University of Vienna, and at the University of Minnesota in guest lecturer and researcher positions. His research area is Monte-Carlo global illumination algorithms and their GPU implementation. He published more than a hundred papers, scripts and book chapters on this topic. He is the leader of the illumination package of the GameTools EU-FP6 project. He is member of Eurographics, where he has served three years on the Executive Committee. Web.
László Szecsi
is an assistant professor at the Faculty of Electrical Engineering and Information Technology at the Budapest University of Technology and Economics. His research interests include real-time ray-tracing, sampling, and GPU based photorealistic rendering algorithms. He is member of Eurographics.
Mateu Sbert
Mateu Sbert is a professor in Computer Science at the University of Girona. He received M.Sc. in Theoretical Physics (1977) at the University of Valencia, M.Sc. in Mathematics (Statistics and Operations Research, 1983) at University of Madrid and Ph.D. in Computer Science at the U.P.C. (Universitat Politecnica de Catalunya, 1997, Best Ph.D. Award). Mateu Sbert's research interests include the application of Monte Carlo, Integral Geometry and Information Theory techniques to radiosity, global illumination and image based rendering. He has authored or co-authored about a hundred papers in his areas of research. Mateu Sbert coorganized the 2001 Dagsthul Seminar No 01242 on Stochastic Methods in Rendering. He is the coordinator of the GameTools project.
Eurographics 2006  is organized by  Vienna University of Technology logo  and  Austrian Academy of Sciences logo

and sponsored by

NVIDIA logo bmvit logo ATI logo
Nokia logo IBM logo AGEIA logo
WACOM logo AK Peters logo
SONY logo Digital Image logo
merl logo
Xerox logo Austrian Computer Society logo Red Bull logo
VRVIS logo Bene logo BA-CA logo
Kollwentz logo
Vienna University of Technology logo EG logo
If you are interested in sponsoring Eurographics 2006, please contact the Sponsorship-chairs.
If you have any comments regarding this webpage please send a message to the webmaster.