T9Populating Virtual Environments with Crowds
- Organizer
- Daniel Thalmann, EPFL VRlab
- Speakers
- Daniel Thalmann, EPFL VRlab
Carol O'Sullivan, Trinity College, Dublin
Pablo de Heras Ciechomski, EPFL
Simon Dobbyn, Trinity College
- Abstract
- The course will explore essential aspects to the generation of virtual crowds.
In particular, it will present the aspects concerning information
(intentions, status and knowledge), behavior (innate, group, complex and guided)
and control (programmed, autonomous and guided). It will emphasize essential concepts
like sensory input (vision, audition, tactile), versatile motion control,
and artificial intelligence level. The course will survey methods for animating the
individual members that make up crowds. It will survey a variety of approaches, with
a focus on how example-based synthesis methods can be adapted for crowds. It will
also discuss agent architectures for scalable crowd simulation.
- Speakers' Background
-
- Daniel Thalmann
- is Professor and Director of The Virtual
Reality Lab (VRlab) at EPFL, Switzerland. He is a pioneer
in research on Virtual Humans. His current research
interests include Real-time Virtual Humans in Virtual
Reality, Networked Virtual Environments, Artificial Life,
and Multimedia. He is coeditor-in-chief of the Journal of
Computer Animation and Virtual Worlds and member of
the editorial board of the Visual Computer and 4 other
journals. Daniel Thalmann was member of numerous
Program Committees, Co-chair, and Program Co-chair of
several conferences including IEEE VR 2000. He has also
organized 5 courses at SIGGRAPH on human animation
and crowd simulation. Daniel Thalmann has published
numerous papers in Graphics, Animation, and Virtual
Reality. He is coeditor of 30 books included the recent
Handbook of Virtual Humans, published by John Wiley
and Sons and coauthor of several books. He received his
PhD in Computer Science in 1977 from the University of
Geneva and an Honorary Doctorate (Honoris Causa) from
University Paul-Sabatier in Toulouse, France, in 2003.
- Carol O'Sullivan
- has been the leader of the Graphics group
in Trinity College Dublin, Ireland, since 1999, where she
has managed a range of projects with significant budgets
and successfully supervised many researchers. Her research
interests include perception, virtual humans, crowds, and
physically-based animation. She has been a member of
many IPCs, including the SIGGRAPH papers committee,
and has published over 70 peer-reviewed papers. Carol has
presented at SIGGRAPH several times, most recently a
paper on impostor techniques for crowd simulation in the
2005 SI3D session. She has organised and co-chaired
several conferences and workshops, including Eurographics
2005, the SIGGRAPH/EG Symposium on Computer
Animation 2006 and the SIGGRAPH/EG Campfire on
Perceptually Adaptive Graphics 2001.
- Simon Dobbyn
- is a postdoctoral researcher at the
Interaction, Simulation and Graphics Lab in Trinity College
Dublin where he recently finished his PhD entitled "Hybrid
Representations and Perceptual Metrics for Scalable Human
Simulation". His research interests include the real-time
rendering of virtual crowds, level of detail, and perception.
- Pablo de Heras'
- goal in life is optimizing real-time
rendering and exploration of and interaction with large
collections of objects such as crowds of humans. He is a
PhD student under the supervision of professor Daniel
Thalmann at EPFL, VRlab in Switzerland where he started
in 2002. He did his Master thesis at Massive Entertainment
a game company in Sweden. He has been working on realtime
rendering of crowds, novel tools for interaction with
crowds, dynamics interaction with characters and variety
editing for human characters in crowds.
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