T8Real-time Inhabited Virtual Worlds and Interaction
- Organizer
- Nadia Magnenat-Thalmann, MIRALab, University of Geneva
- Speakers
- Nadia Magnenat-Thalmann (University of Geneva)
George Papagiannakis (University of Geneva)
Antonio Frisoli (Percro)
Massimo Bergamasco (Percro)
- Abstract
- This tutorial aims to provide a detailed overview of
an amalgam of key technologies that are introduced
nowadays in real-time virtual worlds, populated with
virtual characters and deformable objects, while
interacting with both of them via multimodal interfaces,
including Haptics.
- Summary
- In this first part of the tutorial we review the
latest methods for realistic modeling of large virtual
worlds with respect to data acquisition, modeling,
texturing as well as a state-of- the-art in real-time
platforms that can handle such particular illumination
models, deformable objects, haptic devices, constrained
polygon count size, texture resolution limits, and large
animation data etc. In the second part of the tutorial we
aim to cover more in depth key technologies of real-time
animation and interaction with virtual humans. In the
third part we present the basic control issues when
interacting with virtual worlds with haptic devices and
conclude this tutorial with case studies where interactive
inhabited virtual worlds are shown across a number of
different application domains.
- Speakers' Background
-
- George Papagiannakis
- is a research assistant at MIRALab,
University of Geneva. He obtained his B.Eng. (Hons) in
Computer Systems Engineering, at the University Of
Manchester Institute Of Science and Technology (UMIST)
and his M.Sc (Hons) in Advanced Computing, at the
University of Bristol. He has actively been involved in a
number of virtual heritage and MR projects such as
LIFEPLUS, STAR, CAHRISMA and ERATO. His research
interests are mostly confined in the areas of virtual cultural
heritage as well as and 3D realistic real-time rendering,
illumination models and real-time platforms.
- Nadia Magnenat-Thalmann
- has pioneered research into
virtual humans over the last 25 years. She obtained several
Bachelor's and Master's degrees in various disciplines
(Psychology, Biology and Chemistry) and a PhD in
Quantum Physics from the University of Geneva. From
1977 to 1989, she was a Professor at the University of
Montreal and led the research lab MIRALab in Canada. She
moved to the University of Geneva in 1989, where she
founded the Swiss MIRALab, an internationally
interdisciplinary lab composed of about 30 researchers. She
is author and coauthor of a very high number of research
papers and books in the field of modeling virtual humans,
interacting with them and in augmented life. She has
received several scientific and artistic awards for her work,
mainly on the Virtual Marylin and the film RENDEZVOUS
A MONTREAL. She has directed and produced
several films and real-time mixed reality shows, among the
latest are the UTOPIANS (2001), DREAMS OF A
MANNEQUIN (2003) and THE AUGMENTED LIFE IN
POMPEII (2004). She is editor-in-chief of the Visual
Computer Journal published by Springer Verlag and
coeditor-in-chief of the Computer Animation & Virtual
Worlds journal published by John Wiley.
- Massimo Bergamasco
- is Associate Professor at the
Experimental Science Faculty of Scuola Superiore S.Anna,
Pisa, Italy and the founder and directory of the PERCRO
research laboratory. Bergamascos research activity deals
with the study and development of haptic interfaces for the
control of the interaction between humans and Virtual
Environments. In this field he is interested in the kinematics
aspects of the design of haptic mechanisms.
Massimo Bergamasco has been the Scientific coordinator of
several National projects and of 9 EU projects, among
which former coordinator of the European project Pure
Form (www.pureform.org). The scientific activity of
Massimo Bergamasco includes more than two hundreds
scientific papers published on journals and/or international
conferences proceedings. He has been the former program
co-chair of the World Haptics Conference 2005.
Massimo Bergamasco is presently the Coordinator of the
ENACTIVE network of excellence
(www.enactivenetwork.org). ENACTIVE is a European
Network that aims to integrate and develop an common
knowledge among scientists in Virtual Reality and Haptic
Interfaces and cognitive experts in perception-action.
- Antonio Frisoli
- is assistant professor at Scuola Superiore
Sant'Anna (SSSA), faculty of engineering, and head of the
research division Virtual Reality and Telerobotic Systems
(VRTS) research division of the SSSA laboratory. In 2002
he received the PhD in robotics "summa cum laude" in the
area of "Teleoperation in Virtual Environments"at Scuola
Superiore S. Anna - Italy, in 1998 the Diploma of Sant'
Anna School of University Studies and Doctoral Research
(SSSUP), Faculty of Experimental Sciences, Engineering,
with full marks and in 1998 the Laurea degree summa cum
laude in Mechanical Engineering, specialization in
Industrial Automation and Robotics from the University of
Pisa. He is currently involved in several European and
national research projects. In the framework of the Enactive
NoE, he is leading the working group on " Enactive Human
Computer Interfaces for teaching and learning manual
tasks". He has been former programe chair for the 2nd
International Conference on Enactive Interfaces
ENACTIVE 2005, he is currently guest editor of a special
issue of the Springer Virtual Reality journal on
Multisensory Interaction in Virtual Environments and
served as reviewer for several robotics and computer
science journals . He is currently scientific responsible for
SSSA of two europen projects in the area of robotics,
virtual reality and neuroscience, DECISION IN MOTION
and PRESENCCIA.
His research interests range in the field of Virtual Reality,
Haptic Interfaces and haptic rednering, Human Computer
Interaction, Theoretical Kinematics, Robots Modeling and
Control of Mechanical Systems.
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