T4Efficient Sorting and Searching in Rendering Algorithms
- Organizer
- Vlastimil Havran, Czech Technical University
- Speakers
- Jiri Bittner, Vienna University of Technology
- Abstract
- In the proposed tutorial we would like to highlight
the connection between rendering algorithms and sorting
and searching as classical problems studied in computer
science. We will provide both theoretical and empirical
evidence that for many rendering techniques most time is
spent by sorting and searching. In particular we will
discuss problems and solutions for visibility computation,
density estimation, and importance sampling. For each
problem we mention its specific issues such as
dimensionality of the search domain or online versus
offline searching. We will present the underlying data
structures and their enhancements in the context of
specific rendering algorithms such as ray shooting, photon
mapping, and hidden surface removal.
- Speakers' Background
-
- Vlastimil Havran
- is an assistant professor at the Czech
Technical University in Prague since February 2006. He
defended his Ph.D. dissertation on ray shooting algorithms
in 2001 at the Czech Technical University in Prague. Later
he joined the computer graphics group at
Max-Planck-Institute for Informatics in Saarbruecken. He
became a research associate at the same institute in 2003.
He has contributed to the topic of sorting and searching
by his dissertation on ray shooting algorithms which
started the area of interactive ray tracing. In addition
to sorting and searching he worked on various other topics
in rendering.
- Jiri Bittner
- holds a Ph.D. in Computer Science from the Czech
Technical University in Prague. His main research
interests include visibility preprocessing, occlusion
culling, real-time rendering, and computational geometry.
He has also been active in development of two commercial
products dealing with real-time rendering of large scenes.
He is currently affiliated with the Vienna University of
Technology and the Czech Technical University in Prague.
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