Speaker: Simon Wallner (ICGA)
Over the last decades, digital games and more specifically video games as a medium grew from niche to mainstream, with a projected total world wide market surpassing $100bn in 2014. Games have always been a driver behind technology, and the long list of related literature shows its relevance for research and vice versa.
This master's thesis explores real time visualisations of raw user input (game pad) data as a tool during 'playtesting'. Playtesting is a widely used practice where players are put in front of a game with the designer/developer directly observing.
The user input data is either visualised directly or by using more complex models like 'input complexity' and measures based on self information/entropy. During playtesting designers/developers have to observe many things at a the same time which makes finding good and effective visualisations even harder.