Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: November 1994
- Number: TR-186-2-94-17
- Keywords:
Abstract
THIS TECHNICAL REPORT IS OUTDATED AND HAS BEEN SUPERSEDED BY TR-186-2-95-3. This paper presents an efficient radiosity algorithm for highly complex scenes. The new iteration method, which is based on the Stochastic Shooting Method, uses ray tracing to implicitly calculate form factors. The variance in the solution is reduced by using a self-correcting, stochastically converging iteration formula. The new algorithm can be easily extended to simulate various phenomena normally not found in radiosity environments: transparency, specular reflection and point light-sources.Additional Files and Images
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Weblinks
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@techreport{Neumann-1994-SRM, title = "The Stochastic Ray Method for Radiosity", author = "L\'{a}szl\'{o} Neumann and Werner Purgathofer and Robert F. Tobler and Attila Neumann and Pavol Elias and Martin Feda and Xavier Pueyo", year = "1994", abstract = "THIS TECHNICAL REPORT IS OUTDATED AND HAS BEEN SUPERSEDED BY TR-186-2-95-3. This paper presents an efficient radiosity algorithm for highly complex scenes. The new iteration method, which is based on the Stochastic Shooting Method, uses ray tracing to implicitly calculate form factors. The variance in the solution is reduced by using a self-correcting, stochastically converging iteration formula. The new algorithm can be easily extended to simulate various phenomena normally not found in radiosity environments: transparency, specular reflection and point light-sources.", month = nov, number = "TR-186-2-94-17", address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", institution = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", note = "human contact: technical-report@cg.tuwien.ac.at", URL = "https://www.cg.tuwien.ac.at/research/publications/1994/Neumann-1994-SRM/", }