Information

  • Publication Type: Technical Report
  • Workgroup(s)/Project(s): not specified
  • Date: November 1995
  • Number: TR-186-2-95-12
  • Keywords: virtual reality, virtual environment, immersion, case study

Abstract

Virtual reality (VR) applications raise enormous interest inside and outside computer science. Unfortunately, VR systems are rather complex, involving many software and hardware modules being integrated. Theoretical papers are not always of much aid in the actual implementation of VR applications. We try to fill this gap with a case study on a simple example VR system, that is used to demonstrate the most important aspects of a VR implementation, including application design, implementation strategy, selection of hardware and software, rendering, tracking and display technology. Special attention is paid to practical issues that are usually only learned by experience, and on the discussion of devices and methods that are inexpensive and readily available.

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BibTeX

@techreport{Schmalstieg-1995-CHI,
  title =      "Constructing a Highly Immersive Virtual Environment: A
               		Case Study",
  author =     "Dieter Schmalstieg and Christian Faisstnauer and Tomasz
               Mazuryk",
  year =       "1995",
  abstract =   "Virtual reality (VR) applications raise enormous interest
               inside and outside computer science. Unfortunately, VR
               systems are rather complex, involving many software and
               hardware modules being integrated. Theoretical papers are
               not always of much aid in the actual implementation of VR
               applications. We try to fill this gap with a case study on a
               simple example VR system, that is used to demonstrate the
               most important aspects of a VR implementation, including
               application design, implementation strategy, selection of
               hardware and software, rendering, tracking and display
               technology. Special attention is paid to practical issues
               that are usually only learned by experience, and on the
               discussion of devices and methods that are inexpensive and
               		readily available.",
  month =      nov,
  number =     "TR-186-2-95-12",
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  institution = "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  note =       "human contact: technical-report@cg.tuwien.ac.at",
  keywords =   "virtual reality, virtual environment, immersion, case study",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/1995/Schmalstieg-1995-CHI/",
}