Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: July 1996
- Number: TR-186-2-96-18
- Keywords: visibility computation, coherence, 2 1/D visibility, potentially visible set
Abstract
In interactive 3-D graphics, the amount of geometric primitives passed to the display algorithm frequently exceeds rendering capacity. Visibility computation is used to reduce the amount of geometry that must be passed to the rendering engine. In this paper we propose an algorithm that exploits coherence to accelerate visibility computation in 2 1/2D and can be used for both, on-the-fly computation of potentially visible sets, and for accelerated generation of spans for a simple 2 1/2D rendering engine.Additional Files and Images
Weblinks
No further information available.BibTeX
@techreport{Schmalstieg-1996-EC2, title = "Exploiting coherence in 2 1/2 D visibility computation", author = "Dieter Schmalstieg and Robert F. Tobler", year = "1996", abstract = "In interactive 3-D graphics, the amount of geometric primitives passed to the display algorithm frequently exceeds rendering capacity. Visibility computation is used to reduce the amount of geometry that must be passed to the rendering engine. In this paper we propose an algorithm that exploits coherence to accelerate visibility computation in 2 1/2D and can be used for both, on-the-fly computation of potentially visible sets, and for accelerated generation of spans for a simple 2 1/2D rendering engine.", month = jul, number = "TR-186-2-96-18", address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", institution = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", note = "human contact: technical-report@cg.tuwien.ac.at", keywords = "visibility computation, coherence, 2 1/D visibility, potentially visible set", URL = "https://www.cg.tuwien.ac.at/research/publications/1996/Schmalstieg-1996-EC2/", }