Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: October 1996
- Number: TR-186-2-96-19
- Keywords: octree quantisation, levels of detail, VRML
Abstract
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do not deal with the special requirements of input data in VRML format. We report an algorithm called LODESTAR, based on octree quantization that robustly computes simplifications for objects in VRML.Additional Files and Images
Weblinks
No further information available.BibTeX
@techreport{Schmalstieg-1996-LOB, title = "Lodestar: An Octree-Based Level of Detail Generator for VRML", author = "Dieter Schmalstieg", year = "1996", abstract = "Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do not deal with the special requirements of input data in VRML format. We report an algorithm called LODESTAR, based on octree quantization that robustly computes simplifications for objects in VRML.", month = oct, number = "TR-186-2-96-19", address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", institution = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", note = "human contact: technical-report@cg.tuwien.ac.at", keywords = "octree quantisation, levels of detail, VRML", URL = "https://www.cg.tuwien.ac.at/research/publications/1996/Schmalstieg-1996-LOB/", }