Information

  • Publication Type: Technical Report
  • Workgroup(s)/Project(s): not specified
  • Date: October 1996
  • Number: TR-186-2-96-19
  • Keywords: octree quantisation, levels of detail, VRML

Abstract

Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do not deal with the special requirements of input data in VRML format. We report an algorithm called LODESTAR, based on octree quantization that robustly computes simplifications for objects in VRML.

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BibTeX

@techreport{Schmalstieg-1996-LOB,
  title =      "Lodestar: An Octree-Based Level of Detail Generator for VRML",
  author =     "Dieter Schmalstieg",
  year =       "1996",
  abstract =   "Level of detail generation is important for managing
               geometric complexity of three-dimensional objects and
               virtual worlds. However, most algorithms that compute levels
               of detail do not deal with the special requirements of input
               data in VRML format. We report an algorithm called LODESTAR,
               based on octree quantization that robustly computes
               simplifications                 for objects in VRML.",
  month =      oct,
  number =     "TR-186-2-96-19",
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  institution = "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  note =       "human contact: technical-report@cg.tuwien.ac.at",
  keywords =   "octree quantisation, levels of detail, VRML",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/1996/Schmalstieg-1996-LOB/",
}