Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: April 1997
- Number: TR-186-2-97-11
- Keywords: color mapping, global illumination, tone mapping
Abstract
Every rendering process consists of two steps. The
first is the computing of luminance values by methods like ray tracing
or radiosity, and the second step is the mapping of the computed
values to values appropriate for displaying. In the last years, as
alternative to simple linear scaling which maps the average value to
the medium lumninance, some new ways of mapping were introduced. These
new methods are based on photography analogies and on human vision
models. All existing methods follow, implicitly or explicitly, the
reflected light metering principle. The method introduced in this
paper is the first that follows the incident light metering used in
professional photography and in the movie industry. Actually the
irradiances are measured using a set of diffusors, which are placed
automatically in the scene, and a linear scale factor based on these
measurements is used to map the computed radiances to the display
device. The diffusors act as half space integrators, they collect the
light energy from all half space directions. The light comes from the
primary light sources, or it is the result of various
interreflections. The newly introduced method reproduces original
colors faithfully even for scenes with very low or very high average
reflectivity.Every rendering process consists of two steps. The first
is the computing of luminance values by methods like ray tracing or
radiosity, and the second step is the mapping of the computed values
to values appropriate for displaying. In the last years, as
alternative to simple linear scaling which maps the average value to
the medium lumninance, some new ways of mapping were introduced. These
new methods are based on photography analogies and on human vision
models. All existing methods follow, implicitly or explicitly, the
reflected light metering principle. The method introduced in this
paper is the first that follows the incident light metering used in
professional photography and in the movie industry. Actually the
irradiances are measured using a set of diffusors, which are placed
automatically in the scene, and a linear scale factor based on these
measurements is used to map the computed radiances to the display
device. The diffusors act as half space integrators, they collect the
light energy from all half space directions. The light comes from the
primary light sources, or it is the result of various
interreflections. The newly introduced method reproduces original
colors faithfully even for scenes with very low or very high average
reflectivity.
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BibTeX
@techreport{Kresimir-1997-ILMCG,
title = "Incident Light Metering in Computer Graphics",
author = "Kresimir Matkovic and L\'{a}szl\'{o} Neumann and Attila
Neumann and Werner Purgathofer",
year = "1997",
abstract = "Every rendering process consists of two steps. The first is
the computing of luminance values by methods like ray
tracing or radiosity, and the second step is the mapping of
the computed values to values appropriate for displaying. In
the last years, as alternative to simple linear scaling
which maps the average value to the medium lumninance, some
new ways of mapping were introduced. These new methods are
based on photography analogies and on human vision models.
All existing methods follow, implicitly or explicitly, the
reflected light metering principle. The method introduced in
this paper is the first that follows the incident light
metering used in professional photography and in the movie
industry. Actually the irradiances are measured using a set
of diffusors, which are placed automatically in the scene,
and a linear scale factor based on these measurements is
used to map the computed radiances to the display device.
The diffusors act as half space integrators, they collect
the light energy from all half space directions. The light
comes from the primary light sources, or it is the result of
various interreflections. The newly introduced method
reproduces original colors faithfully even for scenes with
very low or very high average reflectivity.Every rendering
process consists of two steps. The first is the computing of
luminance values by methods like ray tracing or radiosity,
and the second step is the mapping of the computed values to
values appropriate for displaying. In the last years, as
alternative to simple linear scaling which maps the average
value to the medium lumninance, some new ways of mapping
were introduced. These new methods are based on photography
analogies and on human vision models. All existing methods
follow, implicitly or explicitly, the reflected light
metering principle. The method introduced in this paper is
the first that follows the incident light metering used in
professional photography and in the movie industry. Actually
the irradiances are measured using a set of diffusors, which
are placed automatically in the scene, and a linear scale
factor based on these measurements is used to map the
computed radiances to the display device. The diffusors act
as half space integrators, they collect the light energy
from all half space directions. The light comes from the
primary light sources, or it is the result of various
interreflections. The newly introduced method reproduces
original colors faithfully even for scenes with very low or
very high average reflectivity.",
month = apr,
number = "TR-186-2-97-11",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
note = "human contact: technical-report@cg.tuwien.ac.at",
keywords = "color mapping, global illumination, tone mapping",
URL = "https://www.cg.tuwien.ac.at/research/publications/1997/Kresimir-1997-ILMCG/",
}