Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: April 1998
- Number: TR-186-2-98-02
- Keywords: distributed virtual environments, smooth levels of details, remote rendering
Abstract
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than pre-distributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and selective download.Additional Files and Images
Weblinks
No further information available.BibTeX
@techreport{Hesina-1998-ANEX, title = "A Network Architecture for Remote Rendering", author = "Gerd Hesina and Dieter Schmalstieg", year = "1998", abstract = "Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than pre-distributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and selective download.", month = apr, number = "TR-186-2-98-02", address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", institution = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", note = "human contact: technical-report@cg.tuwien.ac.at", keywords = "distributed virtual environments, smooth levels of details, remote rendering", URL = "https://www.cg.tuwien.ac.at/research/publications/1998/Hesina-1998-ANEX/", }