Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: May 1999
- Number: TR-186-2-99-16
- Keywords: head-mounted displays, tracking, distortion, registration, calibration, Augmented reality
Abstract
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated using transformations which correctly project a point in virtual space onto its corresponding point in the real world. This requires precise knowledge of the viewing projection of the head-mounted display (HMD) and its position. Methods to calibrate the projection parameters of the virtual cameras to that of the HMD have been presented in previous work. Most of these methods are complicated or use special equipment for the calibration process. We present a simple and fast calibration scheme, which does not require additional instrumentation or complicated procedures. This allows us to calibrate HMDs for specific users. The calibration process is presented to the user as interactively guided initialization step, which enables even inexperienced users to adapt the calibration to their eye distance and head geometry. The calibration is stable - meaning that slight errors made by the user do not result in gross miscalibrations - and applicable for see-through and video-based HMDs. Additionally we show a method for correcting the distortions introduced by the camera lens in real-time using standard OpenGL hardware and for registering tracked objects to their augmentations.Additional Files and Images
Weblinks
No further information available.BibTeX
@techreport{Fuhr-1999-Cal, title = "Fast Calibration for Augmented Reality", author = "Anton Fuhrmann and Dieter Schmalstieg and Werner Purgathofer", year = "1999", abstract = "Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated using transformations which correctly project a point in virtual space onto its corresponding point in the real world. This requires precise knowledge of the viewing projection of the head-mounted display (HMD) and its position. Methods to calibrate the projection parameters of the virtual cameras to that of the HMD have been presented in previous work. Most of these methods are complicated or use special equipment for the calibration process. We present a simple and fast calibration scheme, which does not require additional instrumentation or complicated procedures. This allows us to calibrate HMDs for specific users. The calibration process is presented to the user as interactively guided initialization step, which enables even inexperienced users to adapt the calibration to their eye distance and head geometry. The calibration is stable - meaning that slight errors made by the user do not result in gross miscalibrations - and applicable for see-through and video-based HMDs. Additionally we show a method for correcting the distortions introduced by the camera lens in real-time using standard OpenGL hardware and for registering tracked objects to their augmentations.", month = may, number = "TR-186-2-99-16", address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", institution = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", note = "human contact: technical-report@cg.tuwien.ac.at", keywords = "head-mounted displays, tracking, distortion, registration, calibration, Augmented reality", URL = "https://www.cg.tuwien.ac.at/research/publications/1999/Fuhr-1999-Cal/", }