Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s): not specified
- Date: September 1999
- Number: TR-186-2-99-20
- Keywords: articulated figures, rigid bodies, deformation, scene graph, hierarchical modeling, coarse view-dependent rendering, multi-resolution models, level of detail
Abstract
While a large amount of work is geared towards
multi-resolution modeling and rendering, the presented methods work
almost exclusively with static models and scenes. The ASLOD
(Animated Smooth Level Of Detail) approach presented in this paper
is capable of rendering animated scenes consisting of mixtures of
conventional and multi-resolution models. It features coarse view-dependent
multi-resolution rendering by a consistent decomposition of large models
into arbitrary regions together with an analytic solution to optimize
polygon allocation to such assemblies of multi-resolution models.
The multi-resolution model can be used together with animated
hierarchical scene graphs. Finally, the multi-resolution model
can be combined with a hierarchical skeleton and a real-time
deformation algorithm for animating organic shapes rendered
at any desired level of detail.
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BibTeX
@techreport{schmalstieg-1999-Coa,
title = "Coarse View-Dependent Levels of Detail for Hierarchical and
Deformable Models",
author = "Dieter Schmalstieg and Anton Fuhrmann",
year = "1999",
abstract = "While a large amount of work is geared towards
multi-resolution modeling and rendering, the presented
methods work almost exclusively with static models and
scenes. The ASLOD (Animated Smooth Level Of Detail) approach
presented in this paper is capable of rendering animated
scenes consisting of mixtures of conventional and
multi-resolution models. It features coarse view-dependent
multi-resolution rendering by a consistent decomposition of
large models into arbitrary regions together with an
analytic solution to optimize polygon allocation to such
assemblies of multi-resolution models. The multi-resolution
model can be used together with animated hierarchical scene
graphs. Finally, the multi-resolution model can be combined
with a hierarchical skeleton and a real-time deformation
algorithm for animating organic shapes rendered at any
desired level of detail.",
month = sep,
number = "TR-186-2-99-20",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
note = "human contact: technical-report@cg.tuwien.ac.at",
keywords = "articulated figures, rigid bodies, deformation, scene graph,
hierarchical modeling, coarse view-dependent rendering,
multi-resolution models, level of detail",
URL = "https://www.cg.tuwien.ac.at/research/publications/1999/schmalstieg-1999-Coa/",
}