Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: June 2004
- ISBN: 3-905673-12-6
- Publisher: Eurographics Association
- Organization: Eurographics
- Location: Norrköping, Sweden
- Lecturer: Michael Wimmer
- Editor: Alexander Keller and Henrik W. Jensen
- Booktitle: Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering)
- Conference date: 21. June 2004 – 23. June 2004
- Pages: 143 – 151
- Keywords: shadows, real-time rendering
Abstract
In this paper, we present a new shadow mapping technique that improves the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specified in light space which allows treating all lights as directional lights and does not change the direction of the light sources. This gives all the benefits of the perspective mapping but avoids the problems inherent in perspective shadow mapping like singularities in post-perspective space, missed shadow casters etc. Furthermore, we show that both uniform and perspective shadow maps distribute the perspective aliasing error that occurs in shadow mapping unequally over the available z-range. We therefore propose a transform that equalizes this error and gives equally pleasing results for near and far viewing distances. Our method is simple to implement, requires no scene analysis and is therefore as fast as uniform shadow mapping.Additional Files and Images
Additional images and videos
image2:
A scene shadowed with Light Space Perspective Shadow Maps.
image3:
A scene shadowed with Light Space Perspective Shadow Maps.
image4:
A scene shadowed with Light Space Perspective Shadow Maps.
image5:
A scene shadowed with Light Space Perspective Shadow Maps.
image6:
A scene shadowed with Light Space Perspective Shadow Maps.
image7:
A scene shadowed with Light Space Perspective Shadow Maps.
image8:
A scene shadowed with Light Space Perspective Shadow Maps.
image9:
A scene shadowed with Light Space Perspective Shadow Maps.
Additional files
Weblinks
No further information available.BibTeX
@inproceedings{Wimmer-2004-LSPM, title = "Light Space Perspective Shadow Maps", author = "Michael Wimmer and Daniel Scherzer and Werner Purgathofer", year = "2004", abstract = "In this paper, we present a new shadow mapping technique that improves the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specified in light space which allows treating all lights as directional lights and does not change the direction of the light sources. This gives all the benefits of the perspective mapping but avoids the problems inherent in perspective shadow mapping like singularities in post-perspective space, missed shadow casters etc. Furthermore, we show that both uniform and perspective shadow maps distribute the perspective aliasing error that occurs in shadow mapping unequally over the available z-range. We therefore propose a transform that equalizes this error and gives equally pleasing results for near and far viewing distances. Our method is simple to implement, requires no scene analysis and is therefore as fast as uniform shadow mapping.", month = jun, isbn = "3-905673-12-6", publisher = "Eurographics Association", organization = "Eurographics", location = "Norrk\"{o}ping, Sweden", editor = "Alexander Keller and Henrik W. Jensen", booktitle = "Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering)", pages = "143--151", keywords = "shadows, real-time rendering", URL = "https://www.cg.tuwien.ac.at/research/publications/2004/Wimmer-2004-LSPM/", }