Kresimir Matkovic, Thomas Psik, Ina Wagner
The Sensitive Sample
In Proceedings of Beyond Wand and Glove Based Interaction 2004. March 2004.
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Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s): not specified
  • Date: March 2004
  • Publisher: IEEE
  • Location: Chicago, USA
  • Lecturer: Thomas Psik
  • Booktitle: Proceedings of Beyond Wand and Glove Based Interaction 2004
  • Conference date: – 28. March 2004

Abstract

This paper describes Sensitive Samples - everyday artifacts turned into tangible user interfaces, while preserving their original look. The solution presented is inexpensive and is build on fairly simple technology. The system supports multiple samples simultaneously. Sensitive Samples were tested at the Academy of Fine Arts in Vienna. Various objects, ranging from a simple paper cube up to complex architecture models were turned into sensitive samples. The technical realization and two application examples - The Control Cube and Materialkammer - are described in the paper. The Control Cube can be used to trigger six different actions. Materialkammer describes an inspirational learning environment where architecture students can get familiar with materials in an unconventional way.

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BibTeX

@inproceedings{matkovic-2004-sens,
  title =      "The Sensitive Sample",
  author =     "Kresimir Matkovic and Thomas Psik and Ina Wagner",
  year =       "2004",
  abstract =   "This paper describes Sensitive Samples - everyday artifacts
               turned into tangible user interfaces, while preserving their
               original look. The solution presented is inexpensive and is
               build on fairly simple technology. The system supports
               multiple samples simultaneously. Sensitive Samples were
               tested at the Academy of Fine Arts in Vienna. Various
               objects, ranging from a simple paper cube up to complex
               architecture models were turned into sensitive samples. The
               technical realization and two application examples - The
               Control Cube and Materialkammer - are described in the
               paper. The Control Cube can be used to trigger six different
               actions. Materialkammer describes an inspirational learning
               environment where architecture students can get familiar
               with materials in an unconventional way.",
  month =      mar,
  publisher =  "IEEE",
  location =   "Chicago, USA",
  booktitle =  "Proceedings of Beyond Wand and Glove Based Interaction 2004",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2004/matkovic-2004-sens/",
}