Jan Meseth, Gero Müller, Mirko Sattler, Ralf Sarlette, Alessandro Artusi, Alexander WilkieORCID iD, Georg Zotti, Klein Reinhard, Werner PurgathoferORCID iD
High Quality Rendering of Reflectance Data
Tutorial auf CGI 2004

Information

  • Publication Type: Miscellaneous Publication
  • Workgroup(s)/Project(s): not specified
  • Date: 2004
  • Note: Tutorial auf CGI 2004

Abstract

The tutorial will introduce the basic terminology, show techniques for acquisition of reflectance properties of both synthetic and real-world materials, present common representations for reflectance properties and will elaborate on rendering techniques both for real-time and offline applications. While the tutorial gives an overview over existing techniques for most aspects, selected topics will be described in much more detail. In addition to describing acquisition, storage and rendering of reflectance properties, related areas will be covered. In fact, texturing and parameterization, texture- and BTF synthesis and tone mapping represent techniques which are inevitable to achieve really photorealistic results and are therefore required by every system that aims at using reflectance properties. Here, as well, an overview over the research areas will be given, existing techniques will de described and selected topics will be elaborated on in more detail.

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BibTeX

@misc{meseth-2004-hqr,
  title =      "High Quality Rendering of Reflectance Data",
  author =     "Jan Meseth and Gero M\"{u}ller and Mirko Sattler and Ralf
               Sarlette and Alessandro Artusi and Alexander Wilkie and
               Georg Zotti and Klein Reinhard and Werner Purgathofer",
  year =       "2004",
  abstract =   "The tutorial will introduce the basic terminology, show
               techniques for acquisition of reflectance properties of both
               synthetic and real-world materials, present common
               representations for reflectance properties and will
               elaborate on rendering techniques both for real-time and
               offline applications. While the tutorial gives an overview
               over existing techniques for most aspects, selected topics
               will be described in much more detail. In addition to
               describing acquisition, storage and rendering of reflectance
               properties, related areas will be covered. In fact,
               texturing and parameterization, texture- and BTF synthesis
               and tone mapping represent techniques which are inevitable
               to achieve really photorealistic results and are therefore
               required by every system that aims at using reflectance
               properties. Here, as well, an overview over the research
               areas will be given, existing techniques will de described
               and selected topics will be elaborated on in more detail. ",
  note =       "Tutorial auf CGI 2004",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2004/meseth-2004-hqr/",
}