Information
- Publication Type: Invited Talk
- Workgroup(s)/Project(s):
- Date: 2005
- Event:
- Location: Universität Tübingen
- Conference date: 21. October 2005 –
Abstract
Recent developments of graphics hardware for PCs have heavily influenced computer graphics programming. Making optimal use of the very efficient hardware features enables real-time rendering of more and more complex scenes. Several strategies are exploited: optimal workload distribution between CPU and GPU, visibility culling, geometric simplifications, textures, and image-based rendering. The talk gives an overview of these strategies and describes some results from the Vienna Graphics Group in more detail.Additional Files and Images
No additional files or images.
Weblinks
No further information available.BibTeX
@talk{Purgathofer-2005-Tub, title = "Some Speedup Techniques for Rendering", author = "Werner Purgathofer", year = "2005", abstract = "Recent developments of graphics hardware for PCs have heavily influenced computer graphics programming. Making optimal use of the very efficient hardware features enables real-time rendering of more and more complex scenes. Several strategies are exploited: optimal workload distribution between CPU and GPU, visibility culling, geometric simplifications, textures, and image-based rendering. The talk gives an overview of these strategies and describes some results from the Vienna Graphics Group in more detail.", event = " ", location = "Universit\"{a}t T\"{u}bingen", URL = "https://www.cg.tuwien.ac.at/research/publications/2005/Purgathofer-2005-Tub/", }