Information
- Publication Type: Master Thesis
- Workgroup(s)/Project(s):
- Date: August 2005
- First Supervisor: Michael Wimmer
- Keywords: real-time rendering, shadow mapping
Abstract
This thesis is about shadow generation in real-time and its problems. Its focus is on shadow mapping, a real-time technique to render high quality shadows. A lot of literature is available concerning shadow mapping and the problems associated with it. But most of this literature concerns itself only with certain problematic parts of shadow mapping, but not with all the problems of shadow mapping together. In this thesis we will give a minute report of all these problems and why and how they occur. We will discuss the major methods to cure them and identify and adopt the methods so that they can be used together for demanding real-time applications to avoid all of the shadow mapping problems. All things considered this thesis should provide an insight into the current state of research in the field of real-time shadow generation with shadow maps, and should expand this overview by giving the reader all the methods at hand to cure the problems of shadow mapping and use it in a complex real-time scenario without visible artefacts.Additional Files and Images
Weblinks
No further information available.BibTeX
@mastersthesis{S05, title = "Shadow Mapping of Large Environments", author = "Daniel Scherzer", year = "2005", abstract = "This thesis is about shadow generation in real-time and its problems. Its focus is on shadow mapping, a real-time technique to render high quality shadows. A lot of literature is available concerning shadow mapping and the problems associated with it. But most of this literature concerns itself only with certain problematic parts of shadow mapping, but not with all the problems of shadow mapping together. In this thesis we will give a minute report of all these problems and why and how they occur. We will discuss the major methods to cure them and identify and adopt the methods so that they can be used together for demanding real-time applications to avoid all of the shadow mapping problems. All things considered this thesis should provide an insight into the current state of research in the field of real-time shadow generation with shadow maps, and should expand this overview by giving the reader all the methods at hand to cure the problems of shadow mapping and use it in a complex real-time scenario without visible artefacts.", month = aug, address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", school = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", keywords = "real-time rendering, shadow mapping", URL = "https://www.cg.tuwien.ac.at/research/publications/2005/S05/", }